Development Projects & Teams
(animation) (games)
Horizon: Forbidden West
Senior World Designer
Product owner of a major world activity from pre-production to design lock + multiple open world gameplay spaces.
Decima Engine
PS5, PS4
Reboot: The Guardian Code
World Building Supervisor
Create show assets (modeling, surfacing, VFX, lighting) + shot render finalizing for multiple environments produced in the Unreal 4 engine. Hire, on-board, and manage artists and delivery schedules for a new department within the studio.
Unreal 4, Maya
Netflix, YTV
2 Seasons, 20 Episodes
Barbie: Video Game Hero
Previs / Layout Artist
Take storyboard and produce cameras, layouts, and previs animation for approximately 250 shots
Maya
DVD
Dungeon Defenders 2
Lead Level Designer
Mentor level designers, write guidelines for map creation, and redefine the multidiscipline map production pipeline, plus design tower-defense style multiplayer maps.
Unreal 3, Maya
PC
Quantum Break
Senior Level Designer
Create first playable levels from papermap to greybox, handle encounter design + pacing, and implement technical scripting.
Northlight Engine, Maya
XB1, PC
Agents of S.T.O.R.M.
Senior Level Designer
Designed the fourth island set for a reverse-tower defense style game, focusing on camera manipulation puzzles. Defined the level design pipeline.
Unity Engine
iOS
Hitman (2016)
Lead Level Designer
Write cross-department frameworks for gameplay setups, greyblocking, and technical requirements.
Glacier 2, Maya
PS4, XB1, PC
Dragon Age: Inquisition
Level Designer
Create test dungeons to evaluate prototype player mechanics and visualize level design best practices.
Frostbite 2, Maya
PS4, PS3, PC
Spider-Man Edge of Time
Lead Game / Level Designer
Define Design Department pipelines, tasks, and workflows from pre-production to ship. Design 3 C's and upgrade economy. Evaluate and mentor level designers for documentation, greyblocking, and design best practices.
Internal Editor
PS3, XB360
The Force Unleashed 2
Level Designer
Design gameplay and narrative encounters, script combat and event logic in LUA, and implement backend steaming logic. Author in-game cinematics with custom camera sequences, object animation, and narrative pacing.
ZED Editor, Maya, Lua
PS3, XB360, PC
The Force Unleashed:
Hoth DLC
Level Designer
Design gameplay and narrative encounters, script combat and event logic in LUA, and implement backend steaming logic.
ZED Editor, Maya, Lua
PS3, XB360, PC
Lucidity
Bonus Level Designer
Design a handful of new maps that were additional experiences outside of the main storyline and level progression.
Internal Editor
XB360 Arcade
Indiana Jones: Staff of Kings
Level Designer
Design core story encounters, script combat and event logic, and implement backend steaming logic.
Zed Editor, Maya, Lua
PS3, XB360
Canceled.
Army of Two
Level Designer
Papermap, layout, combat, and narrative design on levels set in Afghanistan and Iraq themes. Develop showcase gameplay prototypes as the key level designer on strike teams.
Unreal 3, SketchUp, 3DS Max, Radiant
PS3, XB360
Full Auto
Jr. Level Designer
Populate levels with dynamic objects, AI path spline, collision hulls, and environment camera sequences.
MOD Level Editor, 3D Studio Max
XB360
Soccer Skillz
Intern Environment Artist
Model urban street building and props with a New York theme, and animate background visuals.
3D Studio Max
PS2
Studio Demo