What's up?

Throughout my career I've always looked to hone my skills while embracing opportunities to learn new methods to produce high-quality works. I've had the privilege to be on AAA Game Development and Animation teams around the world and continue to be passionate in creating remarkable entertainment for all audiences.

Curating environments, mechanics, and narratives into designs that facilitate immersion and wonder to create memorable gameplay experiences for players of all kinds is a constant goal I strive to accomplish. Meaningful choices, strategic decisions, mastery of skill, competitive and cooperative opportunities are all a part of experiencing enjoyment out of pushing a button and seeing the results in fantastic display. 

With being on an animation team, I focus on delivering emotional storytelling and visual fidelity. On ReBoot we dug into the Unreal 4 technology to explore artistic and technical approaches to building, developing, and organizing frameworks, cross platform pipelines (Linux -> Windows), and virtual 3D spaces. It was the most ambitious project I have been on to date, with 3,300+ shots rendered 4K in a video game engine for TV broadcast, digital streaming, and 360 VR videos on YouTube.

I am passionate in creating gameplay experiences and storytelling. What matters most to me is that the audience finds enjoyment in the entertainment I help bring to them, and that they find the ride they went on memorable and remarkable.

For a detailed resume, please connect on LinkedIn and send me a message. 
Link -> https://www.linkedin.com/in/chrjames/ 

Kindly,

~chris james
Development Projects & Teams
 (animation) (games)
Horizon: Forbidden West
Senior World Designer

Product owner of a major world activity from pre-production to design lock + multiple open world gameplay spaces.

Decima Engine
PS5, PS4
Reboot: The Guardian Code
World Building Supervisor

Create show assets (modeling, surfacing, VFX, lighting) + shot render finalizing for multiple environments produced in the Unreal 4 engine. Hire, on-board, and manage artists and delivery schedules for a new department within the studio.

Unreal 4, Maya
Netflix, YTV
2 Seasons, 20 Episodes
Barbie: Video Game Hero
Previs / Layout Artist

Take storyboard and produce cameras, layouts, and previs animation for approximately 250 shots

Maya
DVD
Dungeon Defenders 2
Lead Level Designer

Mentor level designers, write guidelines for map creation, and redefine the multidiscipline map production pipeline, plus design tower-defense style multiplayer maps.

Unreal 3, Maya
PC
Quantum Break
Senior Level Designer

Create first playable levels from papermap to greybox, handle encounter design + pacing, and implement technical scripting.

Northlight Engine, Maya
XB1, PC
Agents of S.T.O.R.M.
Senior Level Designer

Designed the fourth island set for a reverse-tower defense style game, focusing on camera manipulation puzzles. Defined the level design pipeline.

Unity Engine
iOS
Hitman (2016)
Lead Level Designer

Write cross-department frameworks for gameplay setups, greyblocking, and technical requirements.

Glacier 2, Maya
PS4, XB1, PC
Dragon Age: Inquisition
Level Designer

Create test dungeons to evaluate prototype player mechanics and visualize level design best practices. 

Frostbite 2, Maya
PS4, PS3, PC
Spider-Man Edge of Time
Lead Game / Level Designer

Define Design Department pipelines, tasks, and workflows from pre-production to ship. Design 3 C's and upgrade economy. Evaluate and mentor level designers for documentation, greyblocking, and design best practices.

Internal Editor
PS3, XB360
The Force Unleashed 2
Level Designer

Design gameplay and narrative encounters, script combat and event logic in LUA, and implement backend steaming logic. Author in-game cinematics with custom camera sequences, object animation, and narrative pacing.

ZED Editor, Maya, Lua
PS3, XB360, PC
The Force Unleashed:
Hoth DLC

Level Designer

Design gameplay and narrative encounters, script combat and event logic in LUA, and implement backend steaming logic.

ZED Editor, Maya, Lua
PS3, XB360, PC
Lucidity
Bonus Level Designer

Design a handful of new maps that were additional experiences outside of the main storyline and level progression.

Internal Editor
XB360 Arcade
Indiana Jones: Staff of Kings
Level Designer

Design core story encounters, script combat and event logic, and implement backend steaming logic.

Zed Editor, Maya, Lua
PS3, XB360
Canceled.
Army of Two
Level Designer

Papermap, layout, combat, and narrative design on levels set in Afghanistan and Iraq themes. Develop showcase gameplay prototypes as the key level designer on strike teams.

Unreal 3, SketchUp, 3DS Max, Radiant
PS3, XB360
Full Auto
Jr. Level Designer

Populate levels with dynamic objects, AI path spline, collision hulls, and environment camera sequences.

MOD Level Editor, 3D Studio Max
XB360
Soccer Skillz
Intern Environment Artist

Model urban street building and props with a New York theme, and animate background visuals.

3D Studio Max
PS2
Studio Demo