Originally from Thunder Bay, Ontario, since 2003 I have been working hard to be a world class designer and have had the privilege to work alongside some of the best talent in the industry. I have been a part of large multi-year projects (Horizon 2: Forbidden West) and ones with tight production deadlines that has less than 1 year of development time (Star Wars: The Force Unleashed 2, Spider-Man: Edge of Time).
My focus over the years has been to be a designer that deeply understand how games are created by every discipline, so that I can have meaningful and insightful conversations with every incredible team member I work alongside.
With my designs I focus on building a strong player-experience base first that works both for team-wide development capabilities and fits within the overarching structure of the game’s creative direction. It’s important to me that player’s have a remarkable high-quality gameplay that keeps them immersed in the fanatic experience, which is driven by a team of highly passionate developers who are excited to create and solve difficult problems together.
When I am in a lead role, my primary concern as a manager is to ensure a healthy collaborative team environment and provide opportunities for professional growth. My job to to mentor those who have a passion for creating something new and giving them a safe and supportive environment to do so. I am completely against gross overtime, and work very closely with production in order to ensure that the entire team can have a healthy work life balance.
I hope this finds you well during these difficult times and I appreciate that you’d read this far 😊
Kindly,
Christopher ‘cignet’ James