Design is the answer that defines the functionality and purpose of an interesting object, to the question as to what its usefulness is and why is it important to the one who is experiencing it.
Excitement, enjoyment, elation, and hope are examples of experiences we curate for all kinds of players. Whether someone is
deeply immersed in the most incredible story to unfold in an ever expansive world, or having an intense grip into their mouse while calculating every possible decision faster then their world class opponents in the highest realms of competition - we all want something meaningful from our time playing games.
Design should be explorative, inspiring, and thoughtful.
A designer has the opportunity to imagine big, take risks, and learn fast.
What Can a Game Be?
- Games give players an opportunity to experience something remarkable that's beyond reality.
- Players dive into a state of flow in which they are immersed into the game's world as they attempt to master it.
- Gameplay provides agency by allowing opportunities to choose from an array of different actions in the attempt to obtain a desired outcome.
- Play can be fun or serious, emotional or strategic, explorative or directed, driven by learning from making interesting decisions.
- A game is a space to have fun in where fond pastime memories can be created.