3D Art / World Building 

For about 3 years I also had the privilege of using my artistic and cinematic skills on ReBoot: The Guardian Code as the World Building Supervisor, which is a Hybrid Animated TV Series for broadcast rendered with Unreal 4, with over 3,300 shots created in 4k.

Part of my responsibilities was to build a team of environment artists, onboard them into a new technology (few had previous Unreal experience) that had never been used to render a TV show before, and provide any support needed to produce the highest-quality content in a very short time-frame. 

All content below was created in Maya and Unreal 4.
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3D Art / World Building Screenshots

The below images have had multiple departments of work contributing to them.  

  • The top row (first 6) of screens I was the primary world builder, VFX, and lighter.  
Skybox / Background Screenshots

  • The second row I was a secondary contributor, focusing on backgrounds visuals.
  • The final Hero's Pose image is the first publicly released image of the show that I composed and rendered, with lighting done by Eric Walters.
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3D Environment Videos / VR

  • Below are individual shots taken from the ReBoot: TGC episodes and made into fully 360º degree videos for VR.  
 Note: You can use your mouse to click+drag to navigate to look around :)